Articles in this series
For the last few years I've been working on a framework for casual games using the Unity game engine. Using native Unity Tilemaps is efficient, but...
In an earlier post I mentioned that it is possible to have instanced Tile data when using Unity Tilemaps. It's been a while, but now that I've...
The concept of cloning a tile to divorce it from the asset and enable instance data isn't that hard to understand. But say that you want to edit the...
There are several problems with relying on the Brush's Selection inspector to examine tiles: often it's just not that easy to locate which tile you...
Are tiles with instance data worth the trouble? This post discusses the tile class architecture, then we can talk about specific tiles. Here's the...
The previous post discussed a few of the simpler tiles contained in the TilePlus Toolkit asset. There are several special tiles that provide much more...