New Documentation Website
If you’ve arrived here from the Unity Asset Store and are looking for TilePlus Toolkit documentation, click the “TilePlus Toolkit” button above or use this URL: https://docs.arbis.com
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If you’ve arrived here from the Unity Asset Store and are looking for TilePlus Toolkit documentation, click the “TilePlus Toolkit” button above or use this URL: https://docs.arbis.com
Unity2021.2 introduces a few new methods related to animation. You can now get the current frame, the frame count, and the current running animation time for an animated tile. There are also added methods for setting the animation frame and time. I'm...
Pools? Pooling GameObjects has always been a thing you do in Unity. Perhaps you rolled your own pooler or obtained one from the AssetStore or Github. But if not: Pools use some extra memory to hold references to reusable objects that might ordin...

If you're a Unity3D dev you're familiar with prefabs. What is a prefab exactly? A prefab is not unlike a scene file with the major difference being that scene references are lost. Here's a simple example: This is the scene: Note that the Test script...
TpLib has general-purpose messaging and Event functionality. Messages get sent to tiles, and tiles can post events. Messages can be sent to tiles; for example, to notify a tile of the player’s position. Tiles can send events to subscribers of a .net...
The previous post discussed a few of the simpler tiles contained in the TilePlus Toolkit asset. There are several special tiles that provide much more complex functionality but require integration into whatever control code your project is using. But...
There are several problems with relying on the Brush's Selection inspector to examine tiles: often it's just not that easy to locate which tile you wish to examine. This is especially an issue for TilePlus tiles because they can be invisible (if you ...
The concept of cloning a tile to divorce it from the asset and enable instance data isn't that hard to understand. But say that you want to edit the data: you use your trusty selection inspector to click on one of your new-fangled tiles and .... no g...

In an earlier post I mentioned that it is possible to have instanced Tile data when using Unity Tilemaps. It's been a while, but now that I've uploaded the TilePlus Toolkit asset to the Unity Asset store, it's a good time for me to STOP CODING and ta...
